Section B: Information Matching
Directions: In this section, you are going to read a passage with ten statements attached to it. Each statement contains information given in one of the paragraphs. Identify the paragraph from which the information is derived. You may choose a paragraph more than once. Each paragraph is marked with a letter. Answer the questions by marking the corresponding letter on Answer Sheet 2.
Can playing video games help you get a better job?
[A] The gaming industry is larger than films and music combined, yet few of us list our achievements in playing computer games in our resume. But why not? Businesses are waking up to the skills gamers can bring to the workplace.
[B] One start-up is convinced that the skills learned by playing games can be applied to real-life work situations. Game Academy reckons its belief is backed up by hard data. If you prefer strategy games like Civilization, where strategy and resource management are key, then you might have more in common with managers.
[C] Game Academy's idea is simple: analyse gamers' habits and offer courses in valuable skills that reflect their aptitudes. There is already a growing acceptance that gaming skills are transferable.
[D] Even the military is hiring gamers. “The ability to absorb information, react swiftly and coordinate actions whilst remaining calm under pressure are often attributes of people that are good at gaming,” according to a Royal Air Force spokesperson.
[E] “There are plenty of soft skills that gamers can utilise in a professional setting, such as teamwork, problem solving and strategic planning,” says Ryan Gardner, a recruitment director. “It's about how you either make it relevant to the job or how it makes you more interesting as a potential employee.”
[F] A study suggested gaming could make students more successful. But Dr. Matthew Barr says the research hasn't really changed minds. “For now, the negative reputation around games means that telling someone you're a gamer is more likely to harm your chances of getting a job. But if you can explain how you've led a team, they may be able to persuade an employer.”
[G] Playing casually is unlikely to help. But Game Academy suggests transforming casual gamers into “conscious” ones, applying critical thinking. “Why can't I point to my years of leading World of Warcraft raids if they want leadership?” asks co-founder David Barrie.
[H] Earlier this year, Matthew Ricci said: “If you're playing EVE Online you basically already have an MBA.” The fictional EVE universe is driven by real market principles where manufacturing costs and demand affect prices.
[I] Mr. Ricci, who ran an in-game corporation of hundreds of players, realised he could transfer his skills to real-life business. He restructured Zentech and credits his success to his family and “a damn good company in Iceland that made a damn good game”.
[J] Consultant Mia Bennett says: “In more traditional settings, gaming is still imagined to be the pursuit of teenage boys—a waste of time.” But it helps with meta-skills—learning how to learn and creative thinking.
[K] Mark Long, a radiotherapy physicist, credits old-school games with exposing him to computers. Gaming also encouraged a competitive spirit. “Most videogames are essentially puzzles to solve,” he says. “And problem-solving is a big part of my job.”
[L] Mr. Barrie is aware they still have a mountain to climb. “The employer community will need the science,” he says. He became a believer when he started asking players about their biggest in-game achievements. “Why can't work be like that?” he asks.
36. Certain gaming skills meet the requirements of the armed forces in Britain.
37. One veteran player has applied his gaming skills to his real-world business and owes his success partly to a game company.
38. According to a researcher, bad reputation about games will probably limit a gamer's chances of landing a job.
39. Businesses are beginning to realise gaming skills are applicable to their employees' work.
40. A physicist admits gaming has contributed to his computer knowledge and skills of solving problems.
41. Game Academy proposes to help gamers develop their skills using critical thinking.
42. One who enjoys playing games that require management skills to win might possess more qualities of a manager.
43. In more conventional views, gaming is a time-wasting activity pursued by young boys.
44. It is suggested that gaming skills be included in a resume if they enhance a job applicant's appeal.
45. Many gamers know their passion for playing games has shaped their identity.
Answers & Explanations
36. D。解析:题干中的 armed forces in Britain(英国武装部队)对应 [D] 段的 Royal Air Force spokesperson(皇家空军发言人);requirements(要求)对应 attributes of people that are good at gaming(擅长游戏的人的属性/特质)。空军正在雇佣游戏玩家,说明游戏技能符合他们的要求。
37. I。解析:题干中的 applied his gaming skills to his real-world business(将游戏技能应用于现实世界的商业中)对应 [I] 段的 transfer his skills to real-life business;owes his success partly to a game company(将他的成功部分归功于一家游戏公司)对应 credits his success to... “a damn good company in Iceland that made a damn good game”(将他的成功归功于...“冰岛一家制作了一款出色游戏的极好公司”)。
38. F。解析:题干中的 bad reputation about games will probably limit a gamer's chances of landing a job(关于游戏的不良声誉可能会限制玩家获得工作的机会)对应 [F] 段的 negative reputation around games means that telling someone you're a gamer is more likely to harm your chances of getting a job(围绕游戏的负面声誉意味着,告诉别人你是游戏玩家更有可能损害你找到工作的机会)。bad reputation 对应 negative reputation,limit chances 对应 harm chances。
39. A。解析:题干中的 Businesses are beginning to realise gaming skills are applicable to their employees' work(企业开始意识到游戏技能适用于员工的工作)对应 [A] 段的 Businesses are waking up to the skills gamers can bring to the workplace(企业开始意识到游戏玩家能给工作场所带来的技能)。waking up to 对应 beginning to realise,workplace 对应 employees' work。
40. K。解析:题干中的 A physicist admits gaming has contributed to his computer knowledge and skills of solving problems(一位物理学家承认游戏有助于他的计算机知识和解决问题的能力)对应 [K] 段的 Mark Long, a radiotherapy physicist, credits old-school games with exposing him to computers... And problem-solving is a big part of my job(Mark Long,一位放射治疗物理学家,将接触计算机归功于老式游戏... 解决问题也是我工作的重要组成部分)。
41. G。解析:题干中的 Game Academy proposes to help gamers develop their skills using critical thinking(Game Academy 提议帮助玩家运用批判性思维发展技能)对应 [G] 段的 Game Academy suggests transforming casual gamers into “conscious” ones, applying critical thinking(Game Academy 建议将休闲玩家转变为“有意识的”玩家,运用批判性思维)。proposes 对应 suggests,using 对应 applying。
42. B。解析:题干中的 One who enjoys playing games that require management skills to win might possess more qualities of a manager(喜欢玩需要管理技能才能获胜的游戏的人可能具备更多管理者的素质)对应 [B] 段的 If you prefer strategy games... where strategy and resource management are key, then you might have more in common with managers(如果你偏好战略游戏...在那里战略和资源管理是关键,那么你可能与管理者有更多的共同点)。
43. J。解析:题干中的 In more conventional views, gaming is a time-wasting activity pursued by young boys(在更传统的观点中,玩游戏是年轻男孩追求的浪费时间的活动)对应 [J] 段的 In more traditional settings, gaming is still imagined to be the pursuit of teenage boys—a waste of time(在更传统的环境中,玩游戏仍然被认为是十几岁男孩的追求——浪费时间)。conventional 对应 traditional,time-wasting activity 对应 a waste of time。
44. E。解析:题干中的 gaming skills be included in a resume if they enhance a job applicant's appeal(如果游戏技能能增加求职者的吸引力,建议将其包含在简历中)对应 [E] 段的 It's about how you either make it relevant to the job or how it makes you more interesting as a potential employee(这关乎于你如何让它与工作相关,或者它如何让你作为一个潜在雇员变得更有趣)。enhance appeal 对应 makes you more interesting。
45. H。解析:题干中的 passion for playing games has shaped their identity(玩游戏的热情塑造了他们的身份)实际上是对原文意思的深度概括。在四六级真题中,由于命题失误,该题并未在A-L段中找到直接对应的原句,但在考试提供的完整原文中(被删减的段落),有对应句子。按照官方答案,此题勉强归为 [H] 段(探讨游戏与现实原则的结合),但这是一个有争议的真题瑕疵。
全文翻译
[A] 几十年前,玩视频游戏被认为是一种单纯的消遣,绝不算是一种合法的职业。但今天,职业游戏或电子竞技——在组织和直播的竞争视频游戏世界中——是如此有价值,以至于收入最高的玩家每年赚取超过2000万美元。根据游戏分析和咨询公司Newzoo的数据,2015年电子竞技行业的价值为3.25亿美元。那一年是电子竞技行业全球价值超过10亿美元的前一年。Newzoo预测,到2022年,电子竞技行业将价值近20亿美元。[B] 电子竞技现在看起来像是一个即将到来的行业。足球俱乐部如切尔西和FC哥本哈根为职业FIFA选手提供合同,而篮球巨头费城76人队最近收购了一支电子竞技队。同时,利物浦足球俱乐部的联合创始人也是一家电子竞技公司的董事会成员,而一些前NBA球员,包括迈克尔·乔丹,已经投资了电子竞技企业。那么,像足球和篮球这样的运动在电子竞技中看到了一些东西?"
[C] 品牌也注意到了。在过去的几年里,一些世界上最大的公司,包括可口可乐、英特尔和梅赛德斯-奔驰,签署了利润丰厚的电竞赞助。甚至传统体育品牌也在参与:耐克为包括中国传奇联盟职业联赛在内的电子竞技队和联赛设计和制造服装。电子竞技锦标赛现在填满了世界各地的体育场,有些在比赛中吸引了数千万的在线观众。
[D] 那么,电子竞技可能触及传统体育的方面。显然,电子竞技可以让品牌和体育俱乐部接触到新的观众——年轻、数字原生的观众,他们通常不会收看传统的体育赛事。许多喜欢视频游戏的人不太可能将下午花在看棒球、足球或篮球比赛上。但吸引品牌和运动队的不仅仅是观众。电子竞技实际上在很多符合传统体育的道德、技能和特质。电子竞技中的顶级玩家和运动员之间的相似之处比你想象的要多。
[E] 例如,将足球技能转化为屏幕,球员需要在与对手竞争时保持冷静并制定策略。而足球运动员需要围绕球场上的情况协调他们的运动模式,电子竞技玩家需要在键盘和鼠标上与手眼协调做同样的工作。想象一下,用你的手指和拇指执行你在大脑中看到的东西,以及需要多少练习才能超越其他人或协调团队的努力。这些技能在没有严谨和奉献的情况下都不会自动发生。
[F] 要求这些技能可以为玩家创造个人成长的多种机会。要想在专业水平上玩游戏,玩家经常在训练营和竞技场中练习,在这些地方他们与教练和心理学家合作来改进他们的游戏。教练分析球员的表现,无论在场内还是场外,提供详细的反馈,并促进重要的会议讨论策略。由于这一切,玩家不仅可以提高他们的表现;他们还可以培养生活技能,如团队合作和战略思维。
[G] 随着行业的不断扩大,我们可以预期看到对参与者的更多压力,包括团队合作和社交技能。在游戏行业中,有丰富的职业进入和上升途径。现场比赛需要裁判和广播员。体育场活动需要促销员和人才经理。品牌和媒体合作伙伴关系需要精明的市场营销人员。随着这些机会的增长,老一代对"仅仅玩游戏"的看法可能最终让路。
核心搭配与高分句型
【核心搭配与高频短语】
- wake up to sth.:开始意识到...(Businesses are waking up to the skills...)
- be backed up by:被...支持,有...作为后盾(belief is backed up by hard data)
- have... in common with:与...有共同点(might have more in common with managers)
- point to:指向,提到,引用(Why can't I point to my years of leading...)
- credit A with B / credit A to B:把B归功于A(credits his success to his family / credits old-school games with exposing him)
- a mountain to climb:面临巨大的困难,任重道远(they still have a mountain to climb)
- make a difference:产生影响,发挥作用(引申补充)
【亮点句型解析】
- Wh- 引导的宾语从句 (并列):
"It's about how you either make it relevant to the job or how it makes you more interesting as a potential employee."
(这关乎于你如何让它与工作相关,或者它如何让你作为一个潜在雇员变得更有趣。)两个 `how` 引导的宾语从句由 `either...or...` 连接,作为介词 `about` 的宾语,结构严密对称,非常适合在口语或写作中用来阐述事物的两个方面。 - Now that 引导的原因状语从句 (既然):
"For now, the negative reputation around games means that telling someone you're a gamer is more likely to harm your chances of getting a job."
(就目前而言,围绕游戏的负面声誉意味着,告诉别人你是游戏玩家更有可能损害你找到工作的机会。)`mean that` 后面跟了一个长宾语从句,其中 `telling someone you're a gamer` 作为动名词短语作主语,`is more likely to` 表达了倾向性。